All work

Senzu

A compact instrument you pick up and play.

Role
Product design, physical interaction and interface design, prototyping (developed jointly)
Team
With Viktor Strömberg
Year
2024
Context
Duo project
Outcome
A working prototype with its own sounds, keys and drum surfaces.
Tools
  • Arduino
  • 3D printing
  • Physical prototyping

Around the instrument

  1. 01Six playing keysset into the rim, three for each hand
  2. 02A key, close upthe blue body under the ribbed ring
  3. 03Two displaysthe round touch display and the small side display
  4. 04Slide switchselects the mode
  5. 05PortsUSB-C and a 3.5 mm jack between the speaker slots
  • Render of Senzu: playing keys set into the rim of the round housing
  • Close-up render of a blue key body under the ribbed ring, marked KEY
  • Render of the round touch display of Senzu with the small side display showing 93 BPM and chords
  • Close-up render of the slide switch with three positions and a green light
  • Render of the side of Senzu with a USB-C port and a 3.5 mm jack between rows of slots

The touch display

Sounds, effects and the arrangement are prepared here. Playing happens on the keys.

  1. Home
  2. Effects
  3. 3D modulator
  4. Octave shift
  5. Arrangement
  6. Locked
  • Touch display: home screen with modulator, settings, time, tempo and transport controls
  • Touch display: effect selection with Reverb, Delay and DRC
  • Touch display: modulator with Pitch minus, Pitch plus, Mod plus and Mod minus
  • Touch display: octave shift showing plus 12
  • Touch display: arrangement with clips, time and tempo
  • Touch display: locked, showing only the Senzu signet

From sketch to object

  • A sheet of marker sketches exploring shapes and controls
    01 Sketches
  • Grid of rendered form variants with different housings and colour accents
    02 Form variants
  • Foam, paper and printed models lined up on a grey backdrop
    03 Models
  • A white model of Senzu on a workbench among glue, pliers and offcuts
    04 Workbench
  • Two hands holding a white printed model of Senzu
    05 In the hand
  • A part being spray-painted in a paint booth
    06 Paint
  • An Arduino board with jumper wires on a wooden table next to a laptop
    07 Electronics
  • Testing at a desk with a keyboard, a mixer and speakers
    08 Testing

Senzu, the playful MIDI controller.

A working instrument prototype with six playing keys, three drum surfaces and a round touch display, built as a duo. A later refinement of its control logic turns the keys into six chord keys; that refinement is a concept, not built or tested.

Senzu is a standalone instrument with six playing keys, three drum surfaces and a round touch display, compact enough to take along. It is meant to have a place in the room: when you feel like making music, you pick it up, choose a sound and start playing.

About the film above: it starts from our own rendering of Senzu; the camera movement and what moves on the display were generated with an AI video model.

The problem

Our starting point was a musical sketchbook: an instrument for trying out ideas and developing them further, always within reach. It continues my work on touch as a musical gesture in the Midi-Slider project. The question with Senzu was how that becomes a standalone instrument that brings form, sound and control together.

What I built

A working prototype with its own sounds, six playing keys, thumb controls, three drum surfaces, a touch display, sample recording and connection ports. The full original feature set worked in the prototype; that is our own account, not an independent technical review.

Scenes from the process, without sound.

Function map of Senzu labelling power switch, 3.5 mm jack, USB-C, speakers, drum pad, keyboard, modulator, octave shift, utilities, 3D modulator, arrangement, transport controls and indicators for battery, BPM and key Function map of the design.

Key decisions

01

Two postures, one object.

Decision
held in both hands, the index, middle and ring fingers of each hand rest on six keys, and the thumbs reach separate controls to shape the sound. Laid on its side, Senzu offers three surfaces for drumming. A slide switch on the side selects the mode, so switching is a deliberate act: switch, put it down, drum.
Result
the same object supports playing with single fingers and drumming on larger surfaces.

Rendering of Senzu lying on its side, showing three drum surfaces divided into equal segments

02

Prepare on the display, play with your hands.

Decision
the round touch display sits opposite the drum surfaces. Sounds and the key assignment are chosen there, alongside recording, playback and arrangement. A small side display shows tempo, battery and musical settings. The display handles selection and editing; the physical controls bring those choices into play. Open question: because display and drum surfaces sit on opposite sides, you have to turn the instrument over to switch. How well that works in a musical flow still needs testing.

Two states of the small side display: 93 BPM with the chords Dm, F, Am, C, Em, G, and 93 BPM with a single chord Em

03

The circle of fifths as a chord palette (original idea).

Decision
a marked section of the circle of fifths maps to the six keys, three major and three minor chords. In the example: F, C and G plus Dm, Am and Em. A thumb wheel was meant to rotate that section around the circle.
Result
musically coherent, since all six chords belong to C major and give a limited palette of related sounds. But a good progression still comes from playing: order, rhythm and sound. The mapping helps; it does not guarantee a musical result.

Sketch of the circle of fifths with F, C, G and Dm, Am, Em highlighted and an arrow showing the section rotating

04

Form through models.

Decision
form studies ran alongside technical prototyping. Variants explored housing shape, control layout and visual details; physical models made size and grip tangible; Arduino was part of the technical exploration.
Result
the housing decides which fingers reach which inputs, and the controls shape how the instrument is held.

Hands holding a white printed model of Senzu to check size and grip

Refined control logic (2026, concept)

As part of revisiting the project, I sharpened the circle-of-fifths idea into a clearer division of tasks:

  • Choose sound and key on the touch display. The harmonic assignment of the six keys follows automatically.
  • Play with six chord keys. Each key triggers a full chord. When the key changes, each chord keeps its musical function at the same finger position.
  • Shape expression with the thumbs, for example pitch bend. Which mapping works best still needs testing.
  • Switch to drum mode for rhythm with the side switch.

The circle of fifths becomes the harmonic basis in the background: you don’t need to operate or memorise it to begin. This version focuses on chord accompaniment and rhythm; free melody would need an extra mapping. It is a current refinement, not something built or tested at the time.

Outcome

  • A working instrument prototype that combines product design and interface design in one playable object.
  • A refined control logic that gives the six keys an understandable route to chords while the hands stay free for expression.

The working original prototype and the value of the refined logic are separate claims. There is no documented user study of either version.

Keys

1
Klangraum
2
BMW · CES 2025
3
orca
4
Senzu
G
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